We plan to implement a lot of new multiplayer mechanisms in the 2020 and we need to have a large user base behind to support it, otherwise we won't be able to do it. And believe me there was no reason for us to get into this redesign path if it wasn't for the game's future. We are in cooperation with some of the best and really successful game designers and producers and we reached to the point that in order to make this game sustainable for a long time we had to do major art changes.įor this reason we made a contract with a design studio who worked in some really successful titles to make our game more appealing and eventually more sustainable. Till now we got really good feedback for our mechanisms and game play, but our weak point was the art and this was reflected in the reviews, as well as the people downloading the game. However, to achieve this it requires the game to be really successful so that it can provide us what it takes to be developed for a long time. Our plan is to keep working on this game for quite a long time, that's why we have scheduled really large scale updates to come to this game. We are really working hard on this game to keep everyone happy and make this a great multiplayer game. I need to tell you the background story behind the art redesign before you start judging us hard.
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